Guide and tips

How to
play

Everything your fist can do, explained with pictures. No zone 6 spoilers.

  • TapQuick punch where you touch.
  • Hold and releaseCharged punch: breaks shields.
  • UpgradeSpend Essence. Hit harder.
  • EvolveBeat bosses. Change form.

Quick punch

Tap and let go. The punch lands exactly where you touch and hits every enemy inside the circle.

  • No enemy limit: the more, the better.
  • It can crit: triple damage (or more with the Crit upgrade).
  • Punch thin air and you lose your combo.

TipAim at the middle of the group, not the first enemy.

Charged punch

Hold your finger, watch the ring fill and let go. The charged punch snaps to the enemy nearest your finger.

  • Full charge in just over a second: up to x6 damage and triple the area.
  • Then 2 s of cooldown: the orange ring under the hero refills.
  • It's the only punch that breaks shields and stops stomps.

TipYou don't need a full charge to break a shield: a short hold is enough.

Shields

A blue bubble protects the enemy. Taps do zero damage. Break it with a charged punch or your ulti.

  • Bosses: shield up every few seconds, more often when hurt.
  • Mini-bosses: shield up once, at half health.
  • Guards and armored foes: are born shielded.

TipIf you see “BLOCKED”, stop tapping: you're wasting boss time.

✓ Make it

Charged punch on the marked one (or fire your ulti).

Interrupted!
✗ Miss it

Your hero is stunned for 1.6 s: taps do nothing and your charge is lost.

Stunned!

Stomp and stun

From zone 2 on, the boss winds up a STOMP!: it marks an enemy with a red ring that closes in. You have under two seconds.

  • The marked one can be the boss or one of its companions: watch where the ring is.
  • Later on, stomps come more often with less warning.
  • Stun them instead? The Meteor Knight ulti freezes everyone for 3 s.

TipWhile stunned, your ulti still works. It's your emergency exit.

COMBO x0
+5%+25%x1.5

Combo

Every punch that lands adds 1. Every 10 combo, +5% damage, up to x1.5 at 100.

  • It breaks if you miss or go 1.6 s without a hit.
  • Auto punches and your ulti count too.

TipBetween waves there's nobody to hit: don't punch the air.

Golden enemies and Frenzy

Sometimes a golden enemy shows up: tougher, and worth much more Essence.

  • Finish it with a charged punch or your ulti to start Golden Frenzy: x2 damage for 12 s.
  • Finish it with a tap and there's no Frenzy.

TipBoss coming? Save the charged punch for the golden one and go in with double damage.

Ulti

Your ultimate punch. Buy the Ulti upgrade to unlock it. The round button on the right charges as you defeat enemies; bosses give half a charge at once.

  • When it's full, tap it. It only fires with enemies on screen, so it's never wasted.
  • It breaks shields, stops stomps and ignores stun.
  • Against bosses it helps a lot, but not all the way: one ulti only takes part of their health.

TipThe meter fills even while the ulti is locked: when you buy it, it's usually ready.

Every skin brings its own ulti:

  • Ultimate FistA brutal hit to the whole screen.
  • Clone StormClones striking everywhere.
  • Jade Palm+30 combo that can't break for 8 s.
  • Solar FlareHit plus a 4 s burn.
  • Black HolePulls everyone in and implodes.
  • Golden Rainx2 Essence for 8 s.
  • MeteorStuns everyone 3 s, then a meteor falls.
  • Spectral Cut3 slashes. Ignores guards and escorts.
  • Missile Barrage18 missiles on the horde.
  • Dragon BreathHuge hit plus a 5 s burn.
  • Lotus Dance+20 combo and x2 Frenzy for 10 s.
DamageEvery level hits harder. Every 25 levels, x3 at once!
CritMore crits, and stronger ones.
ChargeFull charged punch hits harder: from x4 to x6.
UltiLevel 1 unlocks it. The rest make it stronger.

Upgrades

The four cards at the bottom. Paid with Essence. Hold a card to buy several levels in a row.

TipWatch for “DAMAGE MILESTONE!”: every multiple of 25 Damage levels triples your punch.

Wave 1 → 10

  1. 1
  2. 2
  3. 3
  4. 4
  5. Mini-boss
  6. 6
  7. 7
  8. 8
  9. 9
  10. Boss
0:40

Waves and bosses

Each zone has 10 waves. Wave 5 brings a mini-boss; wave 10, the boss. Both have a time limit.

  • The boss calls reinforcements every few seconds, faster when hurt.
  • Beat it: you sweep the screen, get an Evolution Token, ulti charge and, the first time, Gems.

Phase 2: the guards

At half health the boss enters PHASE 2!: it moves faster and calls 3 shielded guards. While one stands, the boss is PROTECTED and takes only part of the damage.

TipCharged punch on each guard (they're shielded), then everything on the boss.

  1. Try 1
  2. Try 2
  3. Try 3
  4. Try 4
Challenge boss!

If time runs out

TIME'S UP! Nothing terrible: you go back a wave and repeat it in a loop (FARMING) to gather Essence and upgrade. When you're ready, tap CHALLENGE BOSS!

  • Every failed try leaves the boss wounded: it comes back with less health, down to a minimum.

TipThe clock stops when you open the shop, skins or pause. Upgrade calmly.

  1. RookieStart
  2. Awakening3x2
  3. Crimson Fury6x2
  4. Divine Sky10x2
  5. Absolute Void15x2

Evolutions

Every zone boss gives you an Evolution Token. Collect enough and tap EVOLVE!

  • Each form: x2 damage, a bigger punch and a faster ulti. Plus new hair and aura.

TipEvolve as soon as you can: form and Tokens survive Ascension.

Per Shard: +25% damage and +10% Essence, forever. Plus +25 Gems for ascending.

You keep
  • Form and Tokens
  • Gems and skins
  • Ulti charge
  • Missions, achievements and rank
You lose
  • Essence
  • Every upgrade (the Ulti too: buy it again)
  • Wave: back to 1

Ascension

From wave 50 you can ASCEND: start over in exchange for Shards, a permanent bonus.

  • Heads up: enemies, bosses and prices also go up with each ascension.

TipThe further you go before ascending, the more Shards. Don't ascend right at 50.

EssenceDrops from every enemy. For upgrades.
GemsFirst boss kills, records, missions, daily reward. For skins and the deal of the day.
TokensFrom zone bosses. To evolve.
ShardsFrom ascending. A permanent bonus: never spent.

Currencies

Four things to collect, each one for something different.

Welcome back!Your hero kept training:+1.24MCollect!8 h

Auto and offline

Auto mode

Don't touch the screen for 4 s and your hero punches alone. Weaker: no charge, no shield breaking.

With the game closed

Your hero keeps training for up to 8 hours. When you're back: WELCOME BACK! and collect.

TipWhat you earn offline depends on your wave: push as far as you can before closing.

  • Defeat 400 enemies+5
  • Land 40 charged punches+5
  • Break 6 shields+5
  1. Day 120
  2. Day 225
  3. Day 330
  4. Day 435
  5. Day 540
  6. Day 645
  7. Day 750

Missions, achievements and daily reward

Every day, 3 new missions (+5 Gems each and +10 for all three). Achievements reward wave, combo, damage and skin records...

  • Daily reward: log in every day and climb from 20 to 50 Gems. Miss a day and the streak restarts.
  • Your rank goes up with every enemy defeated and pays Gems; every few ranks, a new title: from Recruit to Legend.

TipTwo skins can't be bought: Jade Monk (reach wave 100) and Galaxy (ascend once).

And zone 6?

We won't help you there. Get there and see.

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